For others, though, it's going to grow old very quickly. For some, that's an amazing gift and one that will provide endless amounts of entertainment. Instead, it's more of a game where you set up the variables and see how things shake out. This isn't really much of a strategy game, though, even though there is a campaign. It's not bad for what it is, though - you're going to have the most fun just setting up odd battles and figuring out what happens next. In all honesty, the gameplay here is pretty sparse. Instead, it seems to just be there because it's supposed to be there. It's not as cringe-inducingly bad as the graphics, but it's also not so silly that it seems to serve an aesthetic. Everything is suitably silly and bizarre, and it all works. The point of this game isn't to look pretty, though - it's to have big battles, and the game does very well the animation on that score. All the characters look like particularly ugly stick figures and all the backgrounds are fairly basic.
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This is probably by design, of course, but it's still very true. There's not really a nice way to say this - Totally Accurate Battle Simulator is ugly. This particular iteration puts a premium on comedy, though, with goofy-looking figures and a definite trend towards silly animations. Just like the other, older battle simulators out there, this game is really about setting up a handful of battlefield variables and watching what happens next. What about a thousand crossbowmen fight a Greek god? Those questions are at the heart of Totally Accurate Battle Simulator, a game meant to help players answer some of those "what if?" questions.